//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ namespace GameFramework.Sound { /// /// 播放声音时加载依赖资源事件。 /// public sealed class PlaySoundDependencyAssetEventArgs : GameFrameworkEventArgs { /// /// 初始化播放声音时加载依赖资源事件的新实例。 /// public PlaySoundDependencyAssetEventArgs() { SerialId = 0; SoundAssetName = null; SoundGroupName = null; PlaySoundParams = null; DependencyAssetName = null; LoadedCount = 0; TotalCount = 0; UserData = null; } /// /// 获取声音的序列编号。 /// public int SerialId { get; private set; } /// /// 获取声音资源名称。 /// public string SoundAssetName { get; private set; } /// /// 获取声音组名称。 /// public string SoundGroupName { get; private set; } /// /// 获取播放声音参数。 /// public PlaySoundParams PlaySoundParams { get; private set; } /// /// 获取被加载的依赖资源名称。 /// public string DependencyAssetName { get; private set; } /// /// 获取当前已加载依赖资源数量。 /// public int LoadedCount { get; private set; } /// /// 获取总共加载依赖资源数量。 /// public int TotalCount { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建播放声音时加载依赖资源事件。 /// /// 声音的序列编号。 /// 声音资源名称。 /// 声音组名称。 /// 播放声音参数。 /// 被加载的依赖资源名称。 /// 当前已加载依赖资源数量。 /// 总共加载依赖资源数量。 /// 用户自定义数据。 /// 创建的播放声音时加载依赖资源事件。 public static PlaySoundDependencyAssetEventArgs Create(int serialId, string soundAssetName, string soundGroupName, PlaySoundParams playSoundParams, string dependencyAssetName, int loadedCount, int totalCount, object userData) { PlaySoundDependencyAssetEventArgs playSoundDependencyAssetEventArgs = ReferencePool.Acquire(); playSoundDependencyAssetEventArgs.SerialId = serialId; playSoundDependencyAssetEventArgs.SoundAssetName = soundAssetName; playSoundDependencyAssetEventArgs.SoundGroupName = soundGroupName; playSoundDependencyAssetEventArgs.PlaySoundParams = playSoundParams; playSoundDependencyAssetEventArgs.DependencyAssetName = dependencyAssetName; playSoundDependencyAssetEventArgs.LoadedCount = loadedCount; playSoundDependencyAssetEventArgs.TotalCount = totalCount; playSoundDependencyAssetEventArgs.UserData = userData; return playSoundDependencyAssetEventArgs; } /// /// 清理播放声音时加载依赖资源事件。 /// public override void Clear() { SerialId = 0; SoundAssetName = null; SoundGroupName = null; PlaySoundParams = null; DependencyAssetName = null; LoadedCount = 0; TotalCount = 0; UserData = null; } } }