//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
namespace GameFramework.UI
{
///
/// 打开界面时加载依赖资源事件。
///
public sealed class OpenUIFormDependencyAssetEventArgs : GameFrameworkEventArgs
{
///
/// 初始化打开界面时加载依赖资源事件的新实例。
///
public OpenUIFormDependencyAssetEventArgs()
{
SerialId = 0;
UIFormAssetName = null;
UIGroupName = null;
PauseCoveredUIForm = false;
DependencyAssetName = null;
LoadedCount = 0;
TotalCount = 0;
UserData = null;
}
///
/// 获取界面序列编号。
///
public int SerialId
{
get;
private set;
}
///
/// 获取界面资源名称。
///
public string UIFormAssetName
{
get;
private set;
}
///
/// 获取界面组名称。
///
public string UIGroupName
{
get;
private set;
}
///
/// 获取是否暂停被覆盖的界面。
///
public bool PauseCoveredUIForm
{
get;
private set;
}
///
/// 获取被加载的依赖资源名称。
///
public string DependencyAssetName
{
get;
private set;
}
///
/// 获取当前已加载依赖资源数量。
///
public int LoadedCount
{
get;
private set;
}
///
/// 获取总共加载依赖资源数量。
///
public int TotalCount
{
get;
private set;
}
///
/// 获取用户自定义数据。
///
public object UserData
{
get;
private set;
}
///
/// 创建打开界面时加载依赖资源事件。
///
/// 界面序列编号。
/// 界面资源名称。
/// 界面组名称。
/// 是否暂停被覆盖的界面。
/// 被加载的依赖资源名称。
/// 当前已加载依赖资源数量。
/// 总共加载依赖资源数量。
/// 用户自定义数据。
/// 创建的打开界面时加载依赖资源事件。
public static OpenUIFormDependencyAssetEventArgs Create(int serialId, string uiFormAssetName, string uiGroupName, bool pauseCoveredUIForm, string dependencyAssetName, int loadedCount, int totalCount, object userData)
{
OpenUIFormDependencyAssetEventArgs openUIFormDependencyAssetEventArgs = ReferencePool.Acquire();
openUIFormDependencyAssetEventArgs.SerialId = serialId;
openUIFormDependencyAssetEventArgs.UIFormAssetName = uiFormAssetName;
openUIFormDependencyAssetEventArgs.UIGroupName = uiGroupName;
openUIFormDependencyAssetEventArgs.PauseCoveredUIForm = pauseCoveredUIForm;
openUIFormDependencyAssetEventArgs.DependencyAssetName = dependencyAssetName;
openUIFormDependencyAssetEventArgs.LoadedCount = loadedCount;
openUIFormDependencyAssetEventArgs.TotalCount = totalCount;
openUIFormDependencyAssetEventArgs.UserData = userData;
return openUIFormDependencyAssetEventArgs;
}
///
/// 清理打开界面时加载依赖资源事件。
///
public override void Clear()
{
SerialId = 0;
UIFormAssetName = null;
UIGroupName = null;
PauseCoveredUIForm = false;
DependencyAssetName = null;
LoadedCount = 0;
TotalCount = 0;
UserData = null;
}
}
}