# ---> C Sharp # Build Folders (you can keep bin if you'd like, to store dlls and pdbs) [Bb]in/ [Oo]bj/ .[Vv]s/ .[Vv]scode/ # mstest test results TestResults ## Ignore Visual Studio temporary files, build results, and ## files generated by popular Visual Studio add-ons. # User-specific files *.suo *.user *.sln.docstates # Build results [Dd]ebug/ [Rr]elease/ x64/ *_i.c *_p.c *.ilk #*.obj *.pch *.pgc *.pgd *.rsp *.sbr *.tlb *.tli *.tlh *.tmp *.log *.vspscc *.vssscc .builds # Visual C++ cache files ipch/ *.aps *.ncb *.opensdf *.sdf # Visual Studio profiler *.psess *.vsp *.vspx # Guidance Automation Toolkit *.gpState # ReSharper is a .NET coding add-in _ReSharper* # NCrunch *.ncrunch* .*crunch*.local.xml # Installshield output folder [Ee]xpress # DocProject is a documentation generator add-in DocProject/buildhelp/ DocProject/Help/*.HxT DocProject/Help/*.HxC DocProject/Help/*.hhc DocProject/Help/*.hhk DocProject/Help/*.hhp DocProject/Help/Html2 DocProject/Help/html # Click-Once directory publish # Publish Web Output *.Publish.xml # NuGet Packages Directory packages # Windows Azure Build Output csx *.build.csdef # Windows Store app package directory AppPackages/ # Others [Bb]in [Oo]bj sql TestResults [Tt]est[Rr]esult* *.Cache ClientBin [Ss]tyle[Cc]op.* ~$* *.dbmdl Generated_Code #added for RIA/Silverlight projects # Backup & report files from converting an old project file to a newer # Visual Studio version. Backup files are not needed, because we have git ;-) _UpgradeReport_Files/ Backup*/ UpgradeLog*.XML # ---> Unity /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ # Autogenerated VS/MD solution and project files *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj # Unity3D generated meta files *.pidb.meta # Unity3D Generated File On Crash Reports sysinfo.txt ProjectSettings/ProjectVersion.txt UserSettings/Layouts/default-2021.dwlt UserSettings/EditorUserSettings.asset /Assets/1_Artist/2_Effects/NiuZhiYing/_Test/ /Assets/1_Artist/2_Effects/NiuZhiYing/_Test.meta /Assets/1_Artist/2_Effects/chni/Text/ /Assets/1_Artist/2_Effects/chni/Text.meta /Assets/1_Artist/alang/ /Assets/1_Artist/alang.meta /Logs Assets/StreamingAssets/build_info Assets/Plugins/Android/libs/x86.meta Assets/Scripts/Core/Client/UI/UI_ImageCueDialog.meta Assets/Plugins/ios.meta Assets/Plugins/Android/libs/armeabi-v7a.meta Assets/Pictures/Map/BG/08/a.meta Assets/smcs.rsp.meta Assets/Scripts/Core/Server/Proxy/Guild.meta Assets/Effect_wxg/Texters/wenli.meta Assets/Effect_wxg/Over.meta Assets/Plugins/Android/libs/armeabi.meta Assets/Local.conf Assets/Local.conf.meta Assets/Scripts/3rdParty/Behavior Designer/Runtime/Tasks/Unity/Debug.meta ProjectSettings/PackageManagerSettings.asset /Assets/ADON/Plugs/AmplifyShaderEditor /Assets/_TerrainAutoUpgrade /Assets/ADON/Plugs/AmplifyShaderEditor.meta /Assets/_TerrainAutoUpgrade.meta /Assets/ADON/动作绑定测试 /Assets/ADON/Frank_Slash_Pack /Assets/ADON/Plugs/RootMotion /Assets/ADON/Plugs/AmplifyColor /Assets/Top-Down SF Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene001_BOSS野外.unity Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene001_BOSS野外.unity.meta Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene002_BOSS野外.unity Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene002_BOSS野外.unity.meta Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene003_BOSS野外.unity Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene003_BOSS野外.unity.meta Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene004_BOSS野外.unity Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene004_BOSS野外.unity.meta Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene005野外.unity Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene005野外.unity.meta Assets/1_Artist/alang1/FightGame/MapScene/A_Materials/05_wall2a.mat Assets/1_Artist/alang1/FightGame/MapScene/A_Materials/05_wall3.mat Assets/ADON/Material/Horizontal scanlines with flicker 1.mat Assets/Scene/test.unity Assets/Scene/test.unity.meta