Shader "Custom/TwoSideDiffuseAlphaTest" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _Cutoff ("Alpha cutoff", Range (0,1)) = 0.5 } SubShader { Tags { "RenderType"="Opaque" } LOD 200 AlphaTest Greater [_Cutoff] Cull Off Pass { Material { Diffuse(1,1,1,1) Ambient(1,1,1,1) } Lighting On SetTexture [_MainTex] { Combine texture * Primary Double} } } }