#if UNITY_EDITOR using System; namespace O3DWB { [Serializable] public class ObjectGroupCollection : NamedEntityCollectionWithEntityMarker { } [Serializable] public class PrefabCategoryCollection : NamedEntityCollectionWithEntityMarker { } [Serializable] public class PrefabCollection : NamedEntityCollectionWithEntityMarker { } [Serializable] public class PrefabTagCollection : NamedEntityCollection { } [Serializable] public class ObjectPlacementPathHeightPatternCollection : NamedEntityCollectionWithEntityMarker { } [Serializable] public class ObjectPlacementPathTileConnectionConfigurationCollection : NamedEntityCollectionWithEntityMarker { } [Serializable] public class DecorPaintObjectPlacementBrushCollection : NamedEntityCollectionWithEntityMarker { } } #endif