using UnityEngine; using System.Collections.Generic; namespace O3DWB { public static class UniqueEntityNameGenerator { #region Public Static Functions public static string GenerateUniqueName(string desiredEntityName, List existingEntityNames) { string entityName = desiredEntityName; int numberSuffix = 0; while(existingEntityNames.Contains(entityName)) { entityName = desiredEntityName + numberSuffix; ++numberSuffix; } return entityName; } #endregion } }