#if UNITY_EDITOR using UnityEngine; namespace O3DWB { public static class MeshColliderExtensions { public static void CopyDataFrom(this MeshCollider collider, MeshCollider other) { collider.convex = other.convex; collider.sharedMesh = other.sharedMesh; collider.isTrigger = other.isTrigger; collider.sharedMaterial = other.sharedMaterial; } public static MeshCollider CloneAsNewObject(this MeshCollider meshCollider, string colliderObjectName) { if (colliderObjectName == null) return null; GameObject originalObject = meshCollider.gameObject; GameObject cloneObject = new GameObject(colliderObjectName); Transform cloneObjectTransform = cloneObject.transform; Transform originalObjectTransform = originalObject.transform; cloneObjectTransform.InheritWorldTransformFrom(originalObjectTransform); MeshCollider cloneCollider = cloneObject.AddComponent(); cloneCollider.CopyDataFrom(meshCollider); return cloneCollider; } } } #endif