#if UNITY_EDITOR using UnityEngine; namespace O3DWB { public static class RayExtensions { #region Extension Methods public static Ray Transform(this Ray ray, Matrix4x4 transformMatrix) { ray.origin = transformMatrix.MultiplyPoint(ray.origin); ray.direction = transformMatrix.MultiplyVector(ray.direction); return ray; } public static Ray InverseTransform(this Ray ray, Matrix4x4 transformMatrix) { return ray.Transform(transformMatrix.inverse); } #endregion } } #endif