#if UNITY_EDITOR using UnityEngine; using UnityEditor; namespace O3DWB { public static class SceneViewExtensions { #region Utilities public static bool IsSceneViewWindowFocused() { // Note: The focused window can be null if we just switched from play mode to edit mode. if (EditorWindow.focusedWindow == null) return false; return EditorWindow.focusedWindow.GetType() == typeof(SceneView); } #endregion } } #endif