#if UNITY_EDITOR using UnityEngine; using System.Xml; namespace O3DWB { public static class XmlTextWriterExtensions { #region Public Static Functions public static void WriteNewLine(this XmlTextWriter writer, int indentLevel) { string text = "\n"; for (int indentIndex = 0; indentIndex < indentLevel; ++indentIndex) text += "\t"; writer.WriteWhitespace(text); } public static void WriteColorString(this XmlTextWriter writer, Color color) { writer.WriteString(color.r + "," + color.g + "," + color.b + "," + color.a); } #endregion } } #endif