#if UNITY_EDITOR using UnityEngine; using UnityEditor; namespace O3DWB { public class PrefabPreviewButtonRenderData { #region Private Variables private float _buttonWidth; private float _buttonHeight; private GUIContent _buttonContent; #endregion #region Public Properties public float ButtonWidth { get { return _buttonWidth; } } public float ButtonHeight { get { return _buttonHeight; } } public GUIContent ButtonContent { get { return _buttonContent; } } #endregion #region Public Methods public void ExtractFromPrefab(Prefab prefab, float previewScale) { Texture2D previewTexture = PrefabPreviewTextureCache.Get().GetPrefabPreviewTexture(prefab); // Establish size _buttonWidth = (previewTexture != null ? previewTexture.width : EditorGUILayoutEx.DefaultPrefabPreviewSize) * previewScale; _buttonHeight = (previewTexture != null ? previewTexture.height : EditorGUILayoutEx.DefaultPrefabPreviewSize) * previewScale; // Establish GUI content _buttonContent = new GUIContent(); _buttonContent.image = previewTexture; _buttonContent.tooltip = prefab.Name; } #endregion } } #endif