#if UNITY_EDITOR using UnityEngine; namespace O3DWB { public class GridCellRayHit { #region Private Variables private Ray _ray; private float _hitEnter; private XZGridCell _hitCell; private Vector3 _hitPoint; private Vector3 _hitNormal; #endregion #region Public Properties public Ray Ray { get { return _ray; } } public float HitEnter { get { return _hitEnter; } } public XZGridCell HitCell { get { return _hitCell; } } public Vector3 HitPoint { get { return _hitPoint; } } public Vector3 HitNormal { get { return _hitNormal; } } #endregion #region Constructors public GridCellRayHit(Ray ray, float hitEnter, XZGridCell hitCell) { _ray = ray; _hitEnter = hitEnter; _hitCell = hitCell; _hitPoint = ray.GetPoint(hitEnter); _hitNormal = _hitCell.ParentGrid.TransformMatrix.GetNormalizedUpAxis(); } #endregion } } #endif