#if UNITY_EDITOR using UnityEngine; namespace O3DWB { public static class MathfEx { #region Pulbic Static Functions public static float Max(float v1, float v2, float v3) { return Mathf.Max(Mathf.Max(v1, v2), v3); } public static float Min(float v1, float v2, float v3) { return Mathf.Min(Mathf.Min(v1, v2), v3); } #endregion } } #endif