#if UNITY_EDITOR using UnityEngine; namespace O3DWB { public struct Ray2D { #region Private Variables private Vector2 _origin; private Vector2 _direction; #endregion #region Public Properties public Vector2 Origin { get { return _origin; } set { _origin = value; } } public Vector2 Direction { get { return _direction; } set { _direction = value; } } #endregion #region Constructors public Ray2D(Vector2 origin, Vector2 direction) { _origin = origin; _direction = direction; } #endregion } } #endif