#if UNITY_EDITOR namespace O3DWB { public class ObjectPlacementBoxStackOverlapData { #region Private Variables private bool _isOverlappedByAnotherStack = false; #endregion #region Public Properties public bool IsOverlappedByAnotherStack { get { return _isOverlappedByAnotherStack; } set { _isOverlappedByAnotherStack = value; } } #endregion } } #endif