#if UNITY_EDITOR using UnityEngine; using System; namespace O3DWB { [Serializable] public class PersistentObjectPlacementGuideData { #region Private Variables [SerializeField] private Vector3 _lastUsedWorldPosition = Vector3.zero; #endregion #region Public Properties public Vector3 LastUsedWorldPosition { get { return _lastUsedWorldPosition; } set { _lastUsedWorldPosition = value; } } #endregion #region Public Static Functions public static PersistentObjectPlacementGuideData Get() { return ObjectPlacement.Get().PersistentObjectPlacementGuideData; } #endregion } } #endif