#if UNITY_EDITOR using UnityEngine; namespace O3DWB { public class ObjectPlacementBox { #region Private Variables private OrientedBox _orientedBox = new OrientedBox(); private ObjectPlacementBoxHideFlags _hideFlags = ObjectPlacementBoxHideFlags.None; #endregion #region Public Properties public OrientedBox OrientedBox { get { return new OrientedBox(_orientedBox); } } public Vector3 Center { get { return _orientedBox.Center; } set { _orientedBox.Center = value; } } public Vector3 ModelSpaceSize { get { return _orientedBox.ModelSpaceSize; } set { _orientedBox.ModelSpaceSize = value; } } public Vector3 ScaledSize { get { return _orientedBox.ScaledSize; } } public Quaternion Rotation { get { return _orientedBox.Rotation; } set { _orientedBox.Rotation = value; } } public bool IsHidden { get { return _hideFlags != ObjectPlacementBoxHideFlags.None; } } #endregion #region Constructors public ObjectPlacementBox() { } public ObjectPlacementBox(ObjectPlacementBox source) { _orientedBox = source.OrientedBox; } #endregion #region Public Methods public void ClearAllHideFlags() { _hideFlags = ObjectPlacementBoxHideFlags.None; } public void SetHideFlag(ObjectPlacementBoxHideFlags hideFlag) { _hideFlags |= hideFlag; } public void ClearHideFlag(ObjectPlacementBoxHideFlags hideFlag) { _hideFlags &= ~hideFlag; } #endregion } } #endif