#if UNITY_EDITOR using UnityEngine; namespace O3DWB { public static class ObjectPlacementMissChance { #region Public Static Functions public static bool Missed(float missChance, float minMissChance, float maxMissChance) { float objectMissRandomValue = UnityEngine.Random.Range(minMissChance, maxMissChance); if (missChance != 0.0f && objectMissRandomValue <= missChance) return true; return false; } #endregion } } #endif