#if UNITY_EDITOR using UnityEngine; namespace O3DWB { public static class ObjectScaleRandomization { #region Public Static Functions public static void Randomize(GameObject gameObject, ObjectScaleRandomizationSettings randomizationSettings) { if (randomizationSettings.RandomizeScale) { float randomUniformScale = UnityEngine.Random.Range(randomizationSettings.UniformScaleRandomizationSettings.MinScale, randomizationSettings.UniformScaleRandomizationSettings.MaxScale); gameObject.SetWorldScale(randomUniformScale); } } #endregion } } #endif