#if UNITY_EDITOR using UnityEngine; using System; using System.Collections.Generic; namespace O3DWB { public static class RandomValueGeneration { #region Public Static Functions public static List GenerateIntRandomValuesInRange(Range range, int numberOfValuesToGenerate) { if (numberOfValuesToGenerate == 0) return new List(); var randomValues = new List(numberOfValuesToGenerate); for(int valueIndex = 0; valueIndex < numberOfValuesToGenerate; ++valueIndex) { randomValues.Add(UnityEngine.Random.Range(range.Min, range.Max + 1)); } return randomValues; } #endregion } } #endif