#if UNITY_EDITOR using UnityEngine; namespace O3DWB { public class XZVisibleGridCellRange { #region Private Variables Range _xAxisVisibleCellRange = new Range(); Range _zAxisVisibleCellRange = new Range(); #endregion #region Public Properties public Range XAxisVisibleCellRange { get { return _xAxisVisibleCellRange; } } public Range ZAxisVisibleCellRange { get { return _zAxisVisibleCellRange; } } #endregion } } #endif