#if UNITY_EDITOR using UnityEngine; using UnityEditor; namespace O3DWB { public class ObjectPlacementSceneRenderPath : SceneRenderPath { #region Public Methods public override void RenderGizmos() { ObjectPlacement.Get().RenderGizmos(); } public override void RenderHandles() { Handles.BeginGUI(); ObjectPlacement.Get().RenderHandles(); Handles.EndGUI(); } #endregion } } #endif