#if UNITY_EDITOR namespace O3DWB { public class ObjectSelectionSceneRenderPath : SceneRenderPath { #region Public Methods public override void RenderGizmos() { ObjectSnapping.Get().XZSnapGrid.RenderGizmos(); ObjectSelection.Get().RenderGizmos(); } public override void RenderHandles() { ObjectSelection.Get().RenderHandles(); } #endregion } } #endif