#if UNITY_EDITOR using UnityEngine; using System; namespace O3DWB { [Serializable] public class PrefabActivationSettings : ScriptableObject { #region Private Variables [SerializeField] private Quaternion _worldRotation = Quaternion.identity; [SerializeField] private Vector3 _worldScale = Vector3.one; [SerializeField] private PrefabActivationSettingsView _view; #endregion #region Public Properties public Quaternion WorldRotation { get { return _worldRotation; } set { _worldRotation = value; } } public Vector3 WorldScale { get { return _worldScale; } set { _worldScale = value; } } public PrefabActivationSettingsView View { get { return _view; } } #endregion #region Constructors public PrefabActivationSettings() { _view = new PrefabActivationSettingsView(); } #endregion } } #endif