using UnityEditor; using UnityEngine; [InitializeOnLoad] public class Appload { static Appload() { bool hasKey = PlayerPrefs.HasKey("sikiwelcomescreen"); if (hasKey==false) { //EditorApplication.update += Update; PlayerPrefs.SetInt("sikiwelcomescreen", 1); WelcomeScreen.ShowWindow(); } } //static void Update() //{ // bool isSuccess = EditorApplication.ExecuteMenuItem("Welcome Screen"); // if (isSuccess) EditorApplication.update -= Update; //} } public class WelcomeScreen : EditorWindow { private Texture mSamplesImage; private Rect imageRect = new Rect(30f, 90f, 350f, 350f); private Rect textRect = new Rect(15f, 15f, 380f, 100f); public void OnEnable() { //this.mWelcomeScreenImage = EditorGUIUtility.Load("WelcomeScreenHeader.png") as Texture; //BehaviorDesignerUtility.LoadTexture("WelcomeScreenHeader.png", false, this); this.mSamplesImage = LoadTexture("wechat.jpg"); } Texture LoadTexture(string name) { string path = "Assets/Demigiant/Editor/"; return (Texture)AssetDatabase.LoadAssetAtPath(path + name, typeof(Texture)); } public void OnGUI() { //GUI.DrawTexture(this.mWelcomeScreenImageRect, this.mWelcomeScreenImage); GUIStyle style = new GUIStyle(); style.fontSize = 14; style.normal.textColor = Color.white; GUI.Label(this.textRect, "欢迎扫一扫siki的微信,关注微信号\n我会在上面推送一套关于独立游戏开发者的游戏视频教程 免费的!\n时刻更新中!\n这个页面只会显示一次",style); GUI.DrawTexture(this.imageRect, this.mSamplesImage); } public static void ShowWindow() { WelcomeScreen window = EditorWindow.GetWindow(true, "Hello 你好 我是你们最亲爱的siki老师"); window.minSize = window.maxSize = new Vector2(410f, 470f); UnityEngine.Object.DontDestroyOnLoad(window); } }