using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Funly.SkyStudio { public class SpriteArtItem : ScriptableObject { public Mesh mesh; public Material material; public Texture spriteSheetTexture; public int rows; public int columns; public int totalFrames; public int animateSpeed; [Tooltip("Color that will be multiplied against the base lightning bolt text color")] public Color tintColor = Color.white; } }