// Sky Studio - Rain Weather Effect. // Author: Jason Ederle // Contact: jason@funly.io Shader "Hidden/Funly/SkyStudio/RainImageEffect" { Properties { _MainTex ("Texture", 2D) = "white" {} } SubShader { // No culling or depth Cull Off ZWrite Off ZTest Always Pass { CGPROGRAM #pragma target 2.0 #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; }; v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); o.uv = v.uv; return o; } sampler2D _MainTex; sampler2D _CameraDepthTexture; fixed4 frag (v2f i) : SV_Target { fixed4 col = tex2D(_MainTex, i.uv); float depth = tex2D(_CameraDepthTexture, i.uv).r; return fixed4(depth, depth, depth, 1.0f); //return col; } ENDCG } } }