//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityGameFramework.Runtime; namespace UnityGameFramework.Editor { [CustomEditor(typeof(BaseComponent))] internal sealed class BaseComponentInspector : GameFrameworkInspector { private const string NoneOptionName = ""; private static readonly float[] GameSpeed = new float[] { 0f, 0.01f, 0.1f, 0.25f, 0.5f, 1f, 1.5f, 2f, 4f, 8f }; private static readonly string[] GameSpeedForDisplay = new string[] { "0x", "0.01x", "0.1x", "0.25x", "0.5x", "1x", "1.5x", "2x", "4x", "8x" }; private SerializedProperty m_EditorResourceMode = null; private SerializedProperty m_EditorLanguage = null; private SerializedProperty m_VersionHelperTypeName = null; private SerializedProperty m_LogHelperTypeName = null; private SerializedProperty m_CompressionHelperTypeName = null; private SerializedProperty m_JsonHelperTypeName = null; private SerializedProperty m_FrameRate = null; private SerializedProperty m_GameSpeed = null; private SerializedProperty m_RunInBackground = null; private SerializedProperty m_NeverSleep = null; private string[] m_VersionHelperTypeNames = null; private int m_VersionHelperTypeNameIndex = 0; private string[] m_LogHelperTypeNames = null; private int m_LogHelperTypeNameIndex = 0; private string[] m_CompressionHelperTypeNames = null; private int m_CompressionHelperTypeNameIndex = 0; private string[] m_JsonHelperTypeNames = null; private int m_JsonHelperTypeNameIndex = 0; public override void OnInspectorGUI() { base.OnInspectorGUI(); serializedObject.Update(); BaseComponent t = (BaseComponent)target; EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode); { m_EditorResourceMode.boolValue = EditorGUILayout.BeginToggleGroup("Editor Resource Mode", m_EditorResourceMode.boolValue); { EditorGUILayout.HelpBox("Editor resource mode option is only for editor mode. Game Framework will use editor resource files, which you should validate first.", MessageType.Warning); EditorGUILayout.PropertyField(m_EditorLanguage); EditorGUILayout.HelpBox("Editor language option is only use for localization test in editor mode.", MessageType.Info); } EditorGUILayout.EndToggleGroup(); EditorGUILayout.BeginVertical("box"); { EditorGUILayout.LabelField("Global Helpers", EditorStyles.boldLabel); int versionHelperSelectedIndex = EditorGUILayout.Popup("Version Helper", m_VersionHelperTypeNameIndex, m_VersionHelperTypeNames); if (versionHelperSelectedIndex != m_VersionHelperTypeNameIndex) { m_VersionHelperTypeNameIndex = versionHelperSelectedIndex; m_VersionHelperTypeName.stringValue = versionHelperSelectedIndex <= 0 ? null : m_VersionHelperTypeNames[versionHelperSelectedIndex]; } int logHelperSelectedIndex = EditorGUILayout.Popup("Log Helper", m_LogHelperTypeNameIndex, m_LogHelperTypeNames); if (logHelperSelectedIndex != m_LogHelperTypeNameIndex) { m_LogHelperTypeNameIndex = logHelperSelectedIndex; m_LogHelperTypeName.stringValue = logHelperSelectedIndex <= 0 ? null : m_LogHelperTypeNames[logHelperSelectedIndex]; } int compressionHelperSelectedIndex = EditorGUILayout.Popup("Compression Helper", m_CompressionHelperTypeNameIndex, m_CompressionHelperTypeNames); if (compressionHelperSelectedIndex != m_CompressionHelperTypeNameIndex) { m_CompressionHelperTypeNameIndex = compressionHelperSelectedIndex; m_CompressionHelperTypeName.stringValue = compressionHelperSelectedIndex <= 0 ? null : m_CompressionHelperTypeNames[compressionHelperSelectedIndex]; } int jsonHelperSelectedIndex = EditorGUILayout.Popup("JSON Helper", m_JsonHelperTypeNameIndex, m_JsonHelperTypeNames); if (jsonHelperSelectedIndex != m_JsonHelperTypeNameIndex) { m_JsonHelperTypeNameIndex = jsonHelperSelectedIndex; m_JsonHelperTypeName.stringValue = jsonHelperSelectedIndex <= 0 ? null : m_JsonHelperTypeNames[jsonHelperSelectedIndex]; } } EditorGUILayout.EndVertical(); } EditorGUI.EndDisabledGroup(); int frameRate = EditorGUILayout.IntSlider("Frame Rate", m_FrameRate.intValue, 1, 500); if (frameRate != m_FrameRate.intValue) { if (EditorApplication.isPlaying) { t.FrameRate = frameRate; } else { m_FrameRate.intValue = frameRate; } } EditorGUILayout.BeginVertical("box"); { float gameSpeed = EditorGUILayout.Slider("Game Speed", m_GameSpeed.floatValue, 0f, 8f); int selectedGameSpeed = GUILayout.SelectionGrid(GetSelectedGameSpeed(gameSpeed), GameSpeedForDisplay, 5); if (selectedGameSpeed >= 0) { gameSpeed = GetGameSpeed(selectedGameSpeed); } if (gameSpeed != m_GameSpeed.floatValue) { if (EditorApplication.isPlaying) { t.GameSpeed = gameSpeed; } else { m_GameSpeed.floatValue = gameSpeed; } } } EditorGUILayout.EndVertical(); bool runInBackground = EditorGUILayout.Toggle("Run in Background", m_RunInBackground.boolValue); if (runInBackground != m_RunInBackground.boolValue) { if (EditorApplication.isPlaying) { t.RunInBackground = runInBackground; } else { m_RunInBackground.boolValue = runInBackground; } } bool neverSleep = EditorGUILayout.Toggle("Never Sleep", m_NeverSleep.boolValue); if (neverSleep != m_NeverSleep.boolValue) { if (EditorApplication.isPlaying) { t.NeverSleep = neverSleep; } else { m_NeverSleep.boolValue = neverSleep; } } serializedObject.ApplyModifiedProperties(); } protected override void OnCompileComplete() { base.OnCompileComplete(); RefreshTypeNames(); } private void OnEnable() { m_EditorResourceMode = serializedObject.FindProperty("m_EditorResourceMode"); m_EditorLanguage = serializedObject.FindProperty("m_EditorLanguage"); m_VersionHelperTypeName = serializedObject.FindProperty("m_VersionHelperTypeName"); m_LogHelperTypeName = serializedObject.FindProperty("m_LogHelperTypeName"); m_CompressionHelperTypeName = serializedObject.FindProperty("m_CompressionHelperTypeName"); m_JsonHelperTypeName = serializedObject.FindProperty("m_JsonHelperTypeName"); m_FrameRate = serializedObject.FindProperty("m_FrameRate"); m_GameSpeed = serializedObject.FindProperty("m_GameSpeed"); m_RunInBackground = serializedObject.FindProperty("m_RunInBackground"); m_NeverSleep = serializedObject.FindProperty("m_NeverSleep"); RefreshTypeNames(); } private void RefreshTypeNames() { List versionHelperTypeNames = new List { NoneOptionName }; versionHelperTypeNames.AddRange(Type.GetRuntimeTypeNames(typeof(Version.IVersionHelper))); m_VersionHelperTypeNames = versionHelperTypeNames.ToArray(); m_VersionHelperTypeNameIndex = 0; if (!string.IsNullOrEmpty(m_VersionHelperTypeName.stringValue)) { m_VersionHelperTypeNameIndex = versionHelperTypeNames.IndexOf(m_VersionHelperTypeName.stringValue); if (m_VersionHelperTypeNameIndex <= 0) { m_VersionHelperTypeNameIndex = 0; m_VersionHelperTypeName.stringValue = null; } } List logHelperTypeNames = new List { NoneOptionName }; logHelperTypeNames.AddRange(Type.GetRuntimeTypeNames(typeof(GameFrameworkLog.ILogHelper))); m_LogHelperTypeNames = logHelperTypeNames.ToArray(); m_LogHelperTypeNameIndex = 0; if (!string.IsNullOrEmpty(m_LogHelperTypeName.stringValue)) { m_LogHelperTypeNameIndex = logHelperTypeNames.IndexOf(m_LogHelperTypeName.stringValue); if (m_LogHelperTypeNameIndex <= 0) { m_LogHelperTypeNameIndex = 0; m_LogHelperTypeName.stringValue = null; } } List compressionHelperTypeNames = new List { NoneOptionName }; compressionHelperTypeNames.AddRange(Type.GetRuntimeTypeNames(typeof(Utility.Compression.ICompressionHelper))); m_CompressionHelperTypeNames = compressionHelperTypeNames.ToArray(); m_CompressionHelperTypeNameIndex = 0; if (!string.IsNullOrEmpty(m_CompressionHelperTypeName.stringValue)) { m_CompressionHelperTypeNameIndex = compressionHelperTypeNames.IndexOf(m_CompressionHelperTypeName.stringValue); if (m_CompressionHelperTypeNameIndex <= 0) { m_CompressionHelperTypeNameIndex = 0; m_CompressionHelperTypeName.stringValue = null; } } List jsonHelperTypeNames = new List { NoneOptionName }; jsonHelperTypeNames.AddRange(Type.GetRuntimeTypeNames(typeof(Utility.Json.IJsonHelper))); m_JsonHelperTypeNames = jsonHelperTypeNames.ToArray(); m_JsonHelperTypeNameIndex = 0; if (!string.IsNullOrEmpty(m_JsonHelperTypeName.stringValue)) { m_JsonHelperTypeNameIndex = jsonHelperTypeNames.IndexOf(m_JsonHelperTypeName.stringValue); if (m_JsonHelperTypeNameIndex <= 0) { m_JsonHelperTypeNameIndex = 0; m_JsonHelperTypeName.stringValue = null; } } serializedObject.ApplyModifiedProperties(); } private float GetGameSpeed(int selectedGameSpeed) { if (selectedGameSpeed < 0) { return GameSpeed[0]; } if (selectedGameSpeed >= GameSpeed.Length) { return GameSpeed[GameSpeed.Length - 1]; } return GameSpeed[selectedGameSpeed]; } private int GetSelectedGameSpeed(float gameSpeed) { for (int i = 0; i < GameSpeed.Length; i++) { if (gameSpeed == GameSpeed[i]) { return i; } } return -1; } } }