//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
///
/// 下载失败事件。
///
public sealed class DownloadFailureEventArgs : GameEventArgs
{
///
/// 下载失败事件编号。
///
public static readonly int EventId = typeof(DownloadFailureEventArgs).GetHashCode();
///
/// 初始化下载失败事件的新实例。
///
public DownloadFailureEventArgs()
{
SerialId = 0;
DownloadPath = null;
DownloadUri = null;
ErrorMessage = null;
UserData = null;
}
///
/// 获取下载失败事件编号。
///
public override int Id
{
get
{
return EventId;
}
}
///
/// 获取下载任务的序列编号。
///
public int SerialId
{
get;
private set;
}
///
/// 获取下载后存放路径。
///
public string DownloadPath
{
get;
private set;
}
///
/// 获取下载地址。
///
public string DownloadUri
{
get;
private set;
}
///
/// 获取错误信息。
///
public string ErrorMessage
{
get;
private set;
}
///
/// 获取用户自定义数据。
///
public object UserData
{
get;
private set;
}
///
/// 创建下载失败事件。
///
/// 内部事件。
/// 创建的下载失败事件。
public static DownloadFailureEventArgs Create(GameFramework.Download.DownloadFailureEventArgs e)
{
DownloadFailureEventArgs downloadFailureEventArgs = ReferencePool.Acquire();
downloadFailureEventArgs.SerialId = e.SerialId;
downloadFailureEventArgs.DownloadPath = e.DownloadPath;
downloadFailureEventArgs.DownloadUri = e.DownloadUri;
downloadFailureEventArgs.ErrorMessage = e.ErrorMessage;
downloadFailureEventArgs.UserData = e.UserData;
return downloadFailureEventArgs;
}
///
/// 清理下载失败事件。
///
public override void Clear()
{
SerialId = 0;
DownloadPath = null;
DownloadUri = null;
ErrorMessage = null;
UserData = null;
}
}
}