//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; namespace UnityGameFramework.Runtime { /// /// 下载更新事件。 /// public sealed class DownloadUpdateEventArgs : GameEventArgs { /// /// 下载更新事件编号。 /// public static readonly int EventId = typeof(DownloadUpdateEventArgs).GetHashCode(); /// /// 初始化下载更新事件的新实例。 /// public DownloadUpdateEventArgs() { SerialId = 0; DownloadPath = null; DownloadUri = null; CurrentLength = 0L; UserData = null; } /// /// 获取下载更新事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取下载任务的序列编号。 /// public int SerialId { get; private set; } /// /// 获取下载后存放路径。 /// public string DownloadPath { get; private set; } /// /// 获取下载地址。 /// public string DownloadUri { get; private set; } /// /// 获取当前大小。 /// public long CurrentLength { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建下载更新事件。 /// /// 内部事件。 /// 创建的下载更新事件。 public static DownloadUpdateEventArgs Create(GameFramework.Download.DownloadUpdateEventArgs e) { DownloadUpdateEventArgs downloadUpdateEventArgs = ReferencePool.Acquire(); downloadUpdateEventArgs.SerialId = e.SerialId; downloadUpdateEventArgs.DownloadPath = e.DownloadPath; downloadUpdateEventArgs.DownloadUri = e.DownloadUri; downloadUpdateEventArgs.CurrentLength = e.CurrentLength; downloadUpdateEventArgs.UserData = e.UserData; return downloadUpdateEventArgs; } /// /// 清理下载更新事件。 /// public override void Clear() { SerialId = 0; DownloadPath = null; DownloadUri = null; CurrentLength = 0L; UserData = null; } } }