//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
using GameFramework.Network;
namespace UnityGameFramework.Runtime
{
///
/// 网络连接关闭事件。
///
public sealed class NetworkClosedEventArgs : GameEventArgs
{
///
/// 网络连接关闭事件编号。
///
public static readonly int EventId = typeof(NetworkClosedEventArgs).GetHashCode();
///
/// 初始化网络连接关闭事件的新实例。
///
public NetworkClosedEventArgs()
{
NetworkChannel = null;
}
///
/// 获取网络连接关闭事件编号。
///
public override int Id
{
get
{
return EventId;
}
}
///
/// 获取网络频道。
///
public INetworkChannel NetworkChannel
{
get;
private set;
}
///
/// 创建网络连接关闭事件。
///
/// 内部事件。
/// 创建的网络连接关闭事件。
public static NetworkClosedEventArgs Create(GameFramework.Network.NetworkClosedEventArgs e)
{
NetworkClosedEventArgs networkClosedEventArgs = ReferencePool.Acquire();
networkClosedEventArgs.NetworkChannel = e.NetworkChannel;
return networkClosedEventArgs;
}
///
/// 清理网络连接关闭事件。
///
public override void Clear()
{
NetworkChannel = null;
}
}
}