//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
using GameFramework.Network;
namespace UnityGameFramework.Runtime
{
///
/// 网络连接成功事件。
///
public sealed class NetworkConnectedEventArgs : GameEventArgs
{
///
/// 网络连接成功事件编号。
///
public static readonly int EventId = typeof(NetworkConnectedEventArgs).GetHashCode();
///
/// 初始化网络连接成功事件的新实例。
///
public NetworkConnectedEventArgs()
{
NetworkChannel = null;
UserData = null;
}
///
/// 获取网络连接成功事件编号。
///
public override int Id
{
get
{
return EventId;
}
}
///
/// 获取网络频道。
///
public INetworkChannel NetworkChannel
{
get;
private set;
}
///
/// 获取用户自定义数据。
///
public object UserData
{
get;
private set;
}
///
/// 创建网络连接成功事件。
///
/// 内部事件。
/// 创建的网络连接成功事件。
public static NetworkConnectedEventArgs Create(GameFramework.Network.NetworkConnectedEventArgs e)
{
NetworkConnectedEventArgs networkConnectedEventArgs = ReferencePool.Acquire();
networkConnectedEventArgs.NetworkChannel = e.NetworkChannel;
networkConnectedEventArgs.UserData = e.UserData;
return networkConnectedEventArgs;
}
///
/// 清理网络连接成功事件。
///
public override void Clear()
{
NetworkChannel = null;
UserData = null;
}
}
}