//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; namespace UnityGameFramework.Runtime { /// /// 加载场景时加载依赖资源事件。 /// public sealed class LoadSceneDependencyAssetEventArgs : GameEventArgs { /// /// 加载场景时加载依赖资源事件编号。 /// public static readonly int EventId = typeof(LoadSceneDependencyAssetEventArgs).GetHashCode(); /// /// 初始化加载场景时加载依赖资源事件的新实例。 /// public LoadSceneDependencyAssetEventArgs() { SceneAssetName = null; DependencyAssetName = null; LoadedCount = 0; TotalCount = 0; UserData = null; } /// /// 获取加载场景时加载依赖资源事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取场景资源名称。 /// public string SceneAssetName { get; private set; } /// /// 获取被加载的依赖资源名称。 /// public string DependencyAssetName { get; private set; } /// /// 获取当前已加载依赖资源数量。 /// public int LoadedCount { get; private set; } /// /// 获取总共加载依赖资源数量。 /// public int TotalCount { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建加载场景时加载依赖资源事件。 /// /// 内部事件。 /// 创建的加载场景时加载依赖资源事件。 public static LoadSceneDependencyAssetEventArgs Create(GameFramework.Scene.LoadSceneDependencyAssetEventArgs e) { LoadSceneDependencyAssetEventArgs loadSceneDependencyAssetEventArgs = ReferencePool.Acquire(); loadSceneDependencyAssetEventArgs.SceneAssetName = e.SceneAssetName; loadSceneDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName; loadSceneDependencyAssetEventArgs.LoadedCount = e.LoadedCount; loadSceneDependencyAssetEventArgs.TotalCount = e.TotalCount; loadSceneDependencyAssetEventArgs.UserData = e.UserData; return loadSceneDependencyAssetEventArgs; } /// /// 清理加载场景时加载依赖资源事件。 /// public override void Clear() { SceneAssetName = null; DependencyAssetName = null; LoadedCount = 0; TotalCount = 0; UserData = null; } } }