//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
///
/// 卸载场景失败事件。
///
public sealed class UnloadSceneFailureEventArgs : GameEventArgs
{
///
/// 加载场景失败事件编号。
///
public static readonly int EventId = typeof(UnloadSceneFailureEventArgs).GetHashCode();
///
/// 初始化卸载场景失败事件的新实例。
///
public UnloadSceneFailureEventArgs()
{
SceneAssetName = null;
UserData = null;
}
///
/// 获取加载场景失败事件编号。
///
public override int Id
{
get
{
return EventId;
}
}
///
/// 获取场景资源名称。
///
public string SceneAssetName
{
get;
private set;
}
///
/// 获取用户自定义数据。
///
public object UserData
{
get;
private set;
}
///
/// 创建卸载场景失败事件。
///
/// 内部事件。
/// 创建的卸载场景失败事件。
public static UnloadSceneFailureEventArgs Create(GameFramework.Scene.UnloadSceneFailureEventArgs e)
{
UnloadSceneFailureEventArgs unloadSceneFailureEventArgs = ReferencePool.Acquire();
unloadSceneFailureEventArgs.SceneAssetName = e.SceneAssetName;
unloadSceneFailureEventArgs.UserData = e.UserData;
return unloadSceneFailureEventArgs;
}
///
/// 清理卸载场景失败事件。
///
public override void Clear()
{
SceneAssetName = null;
UserData = null;
}
}
}