//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using UnityEngine; namespace UnityGameFramework.Runtime { internal sealed class PlaySoundInfo : IReference { private Entity m_BindingEntity; private Vector3 m_WorldPosition; private object m_UserData; public PlaySoundInfo() { m_BindingEntity = null; m_WorldPosition = Vector3.zero; m_UserData = null; } public Entity BindingEntity { get { return m_BindingEntity; } } public Vector3 WorldPosition { get { return m_WorldPosition; } } public object UserData { get { return m_UserData; } } public static PlaySoundInfo Create(Entity bindingEntity, Vector3 worldPosition, object userData) { PlaySoundInfo playSoundInfo = ReferencePool.Acquire(); playSoundInfo.m_BindingEntity = bindingEntity; playSoundInfo.m_WorldPosition = worldPosition; playSoundInfo.m_UserData = userData; return playSoundInfo; } public void Clear() { m_BindingEntity = null; m_WorldPosition = Vector3.zero; m_UserData = null; } } }