//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
using GameFramework.UI;
namespace UnityGameFramework.Runtime
{
///
/// 关闭界面完成事件。
///
public sealed class CloseUIFormCompleteEventArgs : GameEventArgs
{
///
/// 关闭界面完成事件编号。
///
public static readonly int EventId = typeof(CloseUIFormCompleteEventArgs).GetHashCode();
///
/// 初始化关闭界面完成事件的新实例。
///
public CloseUIFormCompleteEventArgs()
{
SerialId = 0;
UIFormAssetName = null;
UIGroup = null;
UserData = null;
}
///
/// 获取关闭界面完成事件编号。
///
public override int Id
{
get
{
return EventId;
}
}
///
/// 获取界面序列编号。
///
public int SerialId
{
get;
private set;
}
///
/// 获取界面资源名称。
///
public string UIFormAssetName
{
get;
private set;
}
///
/// 获取界面所属的界面组。
///
public IUIGroup UIGroup
{
get;
private set;
}
///
/// 获取用户自定义数据。
///
public object UserData
{
get;
private set;
}
///
/// 创建关闭界面完成事件。
///
/// 内部事件。
/// 创建的关闭界面完成事件。
public static CloseUIFormCompleteEventArgs Create(GameFramework.UI.CloseUIFormCompleteEventArgs e)
{
CloseUIFormCompleteEventArgs closeUIFormCompleteEventArgs = ReferencePool.Acquire();
closeUIFormCompleteEventArgs.SerialId = e.SerialId;
closeUIFormCompleteEventArgs.UIFormAssetName = e.UIFormAssetName;
closeUIFormCompleteEventArgs.UIGroup = e.UIGroup;
closeUIFormCompleteEventArgs.UserData = e.UserData;
return closeUIFormCompleteEventArgs;
}
///
/// 清理关闭界面完成事件。
///
public override void Clear()
{
SerialId = 0;
UIFormAssetName = null;
UIGroup = null;
UserData = null;
}
}
}