//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
///
/// 打开界面成功事件。
///
public sealed class OpenUIFormSuccessEventArgs : GameEventArgs
{
///
/// 打开界面成功事件编号。
///
public static readonly int EventId = typeof(OpenUIFormSuccessEventArgs).GetHashCode();
///
/// 初始化打开界面成功事件的新实例。
///
public OpenUIFormSuccessEventArgs()
{
UIForm = null;
Duration = 0f;
UserData = null;
}
///
/// 获取打开界面成功事件编号。
///
public override int Id
{
get
{
return EventId;
}
}
///
/// 获取打开成功的界面。
///
public UIForm UIForm
{
get;
private set;
}
///
/// 获取加载持续时间。
///
public float Duration
{
get;
private set;
}
///
/// 获取用户自定义数据。
///
public object UserData
{
get;
private set;
}
///
/// 创建打开界面成功事件。
///
/// 内部事件。
/// 创建的打开界面成功事件。
public static OpenUIFormSuccessEventArgs Create(GameFramework.UI.OpenUIFormSuccessEventArgs e)
{
OpenUIFormSuccessEventArgs openUIFormSuccessEventArgs = ReferencePool.Acquire();
openUIFormSuccessEventArgs.UIForm = (UIForm)e.UIForm;
openUIFormSuccessEventArgs.Duration = e.Duration;
openUIFormSuccessEventArgs.UserData = e.UserData;
return openUIFormSuccessEventArgs;
}
///
/// 清理打开界面成功事件。
///
public override void Clear()
{
UIForm = null;
Duration = 0f;
UserData = null;
}
}
}