#if UNITY_EDITOR using UnityEngine; using UnityEditor; namespace VLB { [CustomEditor(typeof(Config))] public class ConfigEditor : EditorCommon { SerializedProperty geometryOverrideLayer, geometryLayerID, geometryTag, geometryRenderQueue, renderPipeline, renderingMode; SerializedProperty sharedMeshSides, sharedMeshSegments; SerializedProperty globalNoiseScale, globalNoiseVelocity; SerializedProperty fadeOutCameraTag; SerializedProperty noise3DData, noise3DSize; SerializedProperty dustParticlesPrefab; SerializedProperty ditheringFactor, ditheringNoiseTexture; SerializedProperty featureEnabledColorGradient, featureEnabledDepthBlend, featureEnabledNoise3D, featureEnabledDynamicOcclusion, featureEnabledMeshSkewing, featureEnabledShaderAccuracyHigh; bool isRenderQueueCustom = false; Config m_TargetConfig = null; protected override void OnEnable() { base.OnEnable(); geometryOverrideLayer = FindProperty((Config x) => x.geometryOverrideLayer); geometryLayerID = FindProperty((Config x) => x.geometryLayerID); geometryTag = FindProperty((Config x) => x.geometryTag); geometryRenderQueue = FindProperty((Config x) => x.geometryRenderQueue); renderPipeline = serializedObject.FindProperty("_RenderPipeline"); renderingMode = serializedObject.FindProperty("_RenderingMode"); sharedMeshSides = FindProperty((Config x) => x.sharedMeshSides); sharedMeshSegments = FindProperty((Config x) => x.sharedMeshSegments); globalNoiseScale = FindProperty((Config x) => x.globalNoiseScale); globalNoiseVelocity = FindProperty((Config x) => x.globalNoiseVelocity); fadeOutCameraTag = FindProperty((Config x) => x.fadeOutCameraTag); noise3DData = FindProperty((Config x) => x.noise3DData); noise3DSize = FindProperty((Config x) => x.noise3DSize); dustParticlesPrefab = FindProperty((Config x) => x.dustParticlesPrefab); ditheringFactor = FindProperty((Config x) => x.ditheringFactor); ditheringNoiseTexture = FindProperty((Config x) => x.ditheringNoiseTexture); featureEnabledColorGradient = FindProperty((Config x) => x.featureEnabledColorGradient); featureEnabledDepthBlend = FindProperty((Config x) => x.featureEnabledDepthBlend); featureEnabledNoise3D = FindProperty((Config x) => x.featureEnabledNoise3D); featureEnabledDynamicOcclusion = FindProperty((Config x) => x.featureEnabledDynamicOcclusion); featureEnabledMeshSkewing = FindProperty((Config x) => x.featureEnabledMeshSkewing); featureEnabledShaderAccuracyHigh = FindProperty((Config x) => x.featureEnabledShaderAccuracyHigh); RenderQueueGUIInit(); Noise3D.LoadIfNeeded(); // Try to load Noise3D, maybe for the 1st time m_TargetConfig = this.target as Config; } void RenderQueueGUIInit() { isRenderQueueCustom = true; foreach (RenderQueue rq in System.Enum.GetValues(typeof(RenderQueue))) { if (rq != RenderQueue.Custom && geometryRenderQueue.intValue == (int)rq) { isRenderQueueCustom = false; break; } } } void RenderQueueGUIDraw() { using (new EditorGUILayout.HorizontalScope()) { EditorGUI.BeginChangeCheck(); { EditorGUI.BeginChangeCheck(); RenderQueue rq = isRenderQueueCustom ? RenderQueue.Custom : (RenderQueue)geometryRenderQueue.intValue; rq = (RenderQueue)EditorGUILayout.EnumPopup(EditorStrings.Config.GeometryRenderQueue, rq); if (EditorGUI.EndChangeCheck()) { isRenderQueueCustom = (rq == RenderQueue.Custom); if (!isRenderQueueCustom) geometryRenderQueue.intValue = (int)rq; } EditorGUI.BeginDisabledGroup(!isRenderQueueCustom); { geometryRenderQueue.intValue = EditorGUILayout.IntField(geometryRenderQueue.intValue, GUILayout.MaxWidth(65.0f)); } EditorGUI.EndDisabledGroup(); } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.AllBeamGeom); } } } protected override void OnHeaderGUI() { GUILayout.BeginVertical("In BigTitle"); EditorGUILayout.Separator(); var title = string.Format("Volumetric Light Beam - Plugin Configuration"); EditorGUILayout.LabelField(title, EditorStyles.boldLabel); EditorGUILayout.LabelField(string.Format("Current Version: {0}", Version.Current), EditorStyles.miniBoldLabel); EditorGUILayout.Separator(); GUILayout.EndVertical(); } void OnAddConfigPerPlatform(object platform) { var p = (RuntimePlatform)platform; var clone = Object.Instantiate(m_TargetConfig); Debug.Assert(clone); var path = AssetDatabase.GetAssetPath(m_TargetConfig).Replace(m_TargetConfig.name + ".asset", ""); ConfigOverride.CreateAsset(clone, path + ConfigOverride.kAssetName + p.ToString() + ".asset"); Selection.activeObject = clone; } [System.Flags] enum DirtyFlags { Target = 1 << 1, Shader = 1 << 2, Noise = 1 << 3, GlobalMesh = 1 << 4, AllBeamGeom = 1 << 5, AllMeshes = 1 << 6 } void SetDirty(DirtyFlags flags) { if (m_IsUsedInstance) { if (flags.HasFlag(DirtyFlags.Target)) EditorUtility.SetDirty(target); if (flags.HasFlag(DirtyFlags.Shader)) m_NeedToRefreshShader = true; if (flags.HasFlag(DirtyFlags.Noise)) m_NeedToReloadNoise = true; if (flags.HasFlag(DirtyFlags.GlobalMesh)) GlobalMesh.Destroy(); if (flags.HasFlag(DirtyFlags.AllBeamGeom)) VolumetricLightBeam._EditorSetAllBeamGeomDirty(); if (flags.HasFlag(DirtyFlags.AllMeshes)) VolumetricLightBeam._EditorSetAllMeshesDirty(); } } bool m_NeedToReloadNoise = false; bool m_NeedToRefreshShader = false; bool m_IsUsedInstance = false; public override void OnInspectorGUI() { base.OnInspectorGUI(); Debug.Assert(m_TargetConfig != null); m_NeedToReloadNoise = false; m_NeedToRefreshShader = false; m_IsUsedInstance = m_TargetConfig.IsCurrentlyUsedInstance(); // Config per plaftorm #if UNITY_2018_1_OR_NEWER { bool hasValidName = m_TargetConfig.HasValidAssetName(); bool isCurrentPlatformSuffix = m_TargetConfig.GetAssetSuffix() == PlatformHelper.GetCurrentPlatformSuffix(); var platformSuffix = m_TargetConfig.GetAssetSuffix(); string platformStr = "Default Config asset"; if(!string.IsNullOrEmpty(platformSuffix)) platformStr = string.Format("Config asset for platform '{0}'", m_TargetConfig.GetAssetSuffix()); if (!hasValidName) platformStr += " (INVALID)"; EditorGUILayout.LabelField(platformStr, EditorStyles.boldLabel); if (GUILayout.Button(EditorStrings.Beam.ButtonCreateOverridePerPlatform, EditorStyles.miniButton)) { var menu = new GenericMenu(); foreach (var platform in System.Enum.GetValues(typeof(RuntimePlatform))) menu.AddItem(new GUIContent(platform.ToString()), false, OnAddConfigPerPlatform, platform); menu.ShowAsContext(); } if (!hasValidName) { EditorGUILayout.Separator(); EditorGUILayout.HelpBox(EditorStrings.Config.InvalidPlatformOverride, MessageType.Error); ButtonOpenConfig(); } else if (!m_IsUsedInstance) { EditorGUILayout.Separator(); if (isCurrentPlatformSuffix) EditorGUILayout.HelpBox(EditorStrings.Config.WrongAssetLocation, MessageType.Error); else EditorGUILayout.HelpBox(EditorStrings.Config.NotCurrentAssetInUse, MessageType.Warning); ButtonOpenConfig(); } DrawLineSeparator(); } #endif { EditorGUI.BeginChangeCheck(); { if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderBeamGeometry)) { using (new EditorGUILayout.HorizontalScope()) { geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.Config.GeometryOverrideLayer, geometryOverrideLayer.boolValue); using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue)) { geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue); } } geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.GeometryTag, geometryTag.stringValue); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderRendering)) { RenderQueueGUIDraw(); if (BeamGeometry.isCustomRenderPipelineSupported) { EditorGUI.BeginChangeCheck(); { renderPipeline.CustomEnum(EditorStrings.Config.GeometryRenderPipeline, EditorStrings.Config.GeometryRenderPipelineEnumDescriptions); } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader } } if (m_TargetConfig.hasRenderPipelineMismatch) EditorGUILayout.HelpBox(EditorStrings.Config.ErrorRenderPipelineMismatch, MessageType.Error); EditorGUI.BeginChangeCheck(); { EditorGUILayout.PropertyField(renderingMode, EditorStrings.Config.GeometryRenderingMode); if (renderPipeline.enumValueIndex == (int)RenderPipeline.BuiltIn) { if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher) EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherOnlyCompatibleWithSrp, MessageType.Error); } else { if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher && SRPHelper.renderPipelineType == SRPHelper.RenderPipeline.LWRP) EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherNotCompatibleWithLWRP, MessageType.Error); if (renderingMode.enumValueIndex == (int)RenderingMode.MultiPass) EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpAndMultiPassNotCompatible, MessageType.Error); } #pragma warning disable 0162 // warning CS0162: Unreachable code detected if (renderingMode.enumValueIndex == (int)RenderingMode.GPUInstancing && !BatchingHelper.isGpuInstancingSupported) EditorGUILayout.HelpBox(EditorStrings.Config.ErrorGeometryGpuInstancingNotSupported, MessageType.Error); #pragma warning restore 0162 } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.GlobalMesh | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader } if (m_TargetConfig.beamShader == null) EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorInvalidShader(), MessageType.Error); if (ditheringFactor.FloatSlider(EditorStrings.Config.DitheringFactor, 0.0f, 1.0f)) { SetDirty(DirtyFlags.Shader); } } FoldableHeader.End(); } if (EditorGUI.EndChangeCheck()) { VolumetricLightBeam._EditorSetAllMeshesDirty(); } if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderSharedMesh)) { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.Config.SharedMeshSides); EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.Config.SharedMeshSegments); if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.GlobalMesh | DirtyFlags.AllMeshes); } var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance."; meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3); EditorGUILayout.HelpBox(meshInfo, MessageType.Info); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderGlobal3DNoise)) { EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.Config.GlobalNoiseScale); EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.Config.GlobalNoiseVelocity); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFadeOutCamera)) { EditorGUI.BeginChangeCheck(); fadeOutCameraTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.FadeOutCameraTag, fadeOutCameraTag.stringValue); if (EditorGUI.EndChangeCheck() && Application.isPlaying) m_TargetConfig.ForceUpdateFadeOutCamera(); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFeaturesEnabled)) { EditorGUI.BeginChangeCheck(); { EditorGUILayout.PropertyField(featureEnabledColorGradient, EditorStrings.Config.FeatureEnabledColorGradient); EditorGUILayout.PropertyField(featureEnabledDepthBlend, EditorStrings.Config.FeatureEnabledDepthBlend); EditorGUILayout.PropertyField(featureEnabledNoise3D, EditorStrings.Config.FeatureEnabledNoise3D); EditorGUILayout.PropertyField(featureEnabledDynamicOcclusion, EditorStrings.Config.FeatureEnabledDynamicOcclusion); EditorGUILayout.PropertyField(featureEnabledMeshSkewing, EditorStrings.Config.FeatureEnabledMeshSkewing); EditorGUILayout.PropertyField(featureEnabledShaderAccuracyHigh, EditorStrings.Config.FeatureEnabledShaderAccuracyHigh); } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.Shader | DirtyFlags.AllBeamGeom); } } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderInternalData)) { EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.Config.DustParticlesPrefab); EditorGUILayout.PropertyField(ditheringNoiseTexture, EditorStrings.Config.DitheringNoiseTexture); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(noise3DData, EditorStrings.Config.Noise3DData); EditorGUILayout.PropertyField(noise3DSize, EditorStrings.Config.Noise3DSize); if (EditorGUI.EndChangeCheck()) SetDirty(DirtyFlags.Noise); if (Noise3D.isSupported && !Noise3D.isProperlyLoaded) EditorGUILayout.HelpBox(EditorStrings.Common.HelpNoiseLoadingFailed, MessageType.Error); } FoldableHeader.End(); if (GUILayout.Button(EditorStrings.Config.OpenDocumentation, EditorStyles.miniButton)) { UnityEditor.Help.BrowseURL(Consts.HelpUrlConfig); } using (new EditorGUILayout.HorizontalScope()) { if (GUILayout.Button(EditorStrings.Config.ResetToDefaultButton, EditorStyles.miniButton)) { UnityEditor.Undo.RecordObject(target, "Reset Config Properties"); m_TargetConfig.Reset(); SetDirty(DirtyFlags.Target | DirtyFlags.Noise); } if (GUILayout.Button(EditorStrings.Config.ResetInternalDataButton, EditorStyles.miniButton)) { UnityEditor.Undo.RecordObject(target, "Reset Internal Data"); m_TargetConfig.ResetInternalData(); SetDirty(DirtyFlags.Target | DirtyFlags.Noise); } } } serializedObject.ApplyModifiedProperties(); if (m_NeedToRefreshShader) m_TargetConfig.RefreshShader(Config.RefreshShaderFlags.All); // need to be done AFTER ApplyModifiedProperties if (m_NeedToReloadNoise) Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data } } } #endif