namespace VLB { public static class ShaderKeywords { public const string AlphaAsBlack = "VLB_ALPHA_AS_BLACK"; public const string ColorGradientMatrixLow = "VLB_COLOR_GRADIENT_MATRIX_LOW"; public const string ColorGradientMatrixHigh = "VLB_COLOR_GRADIENT_MATRIX_HIGH"; public const string DepthBlend = "VLB_DEPTH_BLEND"; public const string Noise3D = "VLB_NOISE_3D"; public const string OcclusionClippingPlane = "VLB_OCCLUSION_CLIPPING_PLANE"; public const string OcclusionDepthTexture = "VLB_OCCLUSION_DEPTH_TEXTURE"; public const string MeshSkewing = "VLB_MESH_SKEWING"; public const string ShaderAccuracyHigh = "VLB_SHADER_ACCURACY_HIGH"; } }