using System; /// /// 消息枚举定义 /// public enum eCmd { Idle, //待机 Move, MoveTo, RushMoveTo, Turn, Attacked, AttackedEff, Die, //死亡 CreateBullet, CreateBullets, CreateMonsters, MonSpawnStart, MonSpawnEnd, Buff, DeBuff, LevelUp, //升级 Rush, //急促移动 RushAttack, //急冲攻击 Rebirth, //重生 Attack, //普通攻击 DashAttack, //冲撞攻击 PowerSlash, //猛砍 FreezeSlash, // NearAttack, //近战攻击 ShootAttack, //远程攻击 DropBulletAttack, PoisonBall, // WhirlWind, //旋风斩 WhirlWindMove, ElectricWind, ElectricWindMove, ShockWave, //电波流 ShadowDance, //影舞 FatalCircle, //夺命圈 //待补充 //Archer Skill MultiShot, ArrowShower, ArrowShowerTurn, ExitShot, LeopardTech, //Assassin Skill RotationAttack, JumpBreaker, BlinkStab, //MillionStab, //HelmBreaker, //SwordStinger, //SwordDrive, //Wizard Skill Meteorites_Rain, Spirit_Bomb, Ice_Wall, Thunder_Bolt, //主城动作,移动,静止 MTIdle, MTMove, //沙漠Boss技能 SandStorm, MultiPunch, }