/// /// 状态枚举 /// public enum eState { None, Sleep, Advent, Idle, Move, MoveTo, Attack, //普通攻击 Attacked,//被击 Turn, CriticalStiff, //至命最后一击 Stiff, Slide, //滑动 Down,//倒下 StunSlide, Stun,//眩晕 DashAttack, //冲刺攻击 Dodge,//闪避 Die,//死亡 Skill, Find, //发现目标 Win,//胜利 Max }