using Adon.Game.BO; using AdonGameKit; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 怪物防御体 /// public class DefendMonster : MonoBehaviour { public BaseMonsterAdon m_BaseMonsterAdon; public Animator m_Animator; /// /// 防御碰撞特效 /// public Transform m_DefendHitObj; private void Awake() { //m_Animator = GetComponent(); } public void SetMonster(BaseMonsterAdon monster) { m_BaseMonsterAdon = monster; } ///// ///// 防御碰撞触发事件 ///// ///// //void OnTriggerEnter(Collider collision) //{ //} }