using Adon.Game.BO;
using AdonGameKit;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 怪物防御体
///
public class DefendMonster : MonoBehaviour
{
public BaseMonsterAdon m_BaseMonsterAdon;
public Animator m_Animator;
///
/// 防御碰撞特效
///
public Transform m_DefendHitObj;
private void Awake()
{
//m_Animator = GetComponent();
}
public void SetMonster(BaseMonsterAdon monster)
{
m_BaseMonsterAdon = monster;
}
/////
///// 防御碰撞触发事件
/////
/////
//void OnTriggerEnter(Collider collision)
//{
//}
}