namespace YLBattle { /// /// 战斗进行状态 /// public enum EBattleStaus { /// /// 非法,默认值,空的 /// EBATTLE_STATUS_NONE, /// /// 准备 /// EBATTLE_STATUS_READY, /// /// 进场 /// EBATTLE_STATUS_ARRIVAL, /// /// 战前 /// EBATTLE_STATUS_PREWAR, /// /// 战斗中 /// EBATTLE_STATUS_FIGHTING, /// /// 离场 /// EBATTLE_STATUS_LEAVE, /// /// 失败 /// EBATTLE_STATUS_FAILED, /// /// 胜利 /// EBATTLE_STATUS_VICTORY, /// /// 超时 /// EBATTLE_STATUS_TIMEOUT, /// ///暴击警告 /// EBATTLE_STATUS_WARNING, /// ///BOSS出场 /// EBATTLE_STATUS_BOSS, /// ///必杀警告 /// EBATTLE_STATUS_CRITICAL, /// ///BOSS技能释放 /// EBATTLE_STATUS_BOSSSKILL, /// ///技能提示 /// EBATTLE_STATUS_SKILL, /// /// 结束 /// EBATTLE_STATUS_STOP, } /// /// 调度状态 /// public enum EBattleUpdateStatus { None, /// /// 默认状态 /// DoNothing, /// /// 等待状态 /// Waiting, /// /// 继续调度 /// Continue, /// /// 调度完成 /// Complete, /// /// 调度停止 /// Stop, } }