namespace YLBattle
{
///
/// 战斗进行状态
///
public enum EBattleStaus
{
///
/// 非法,默认值,空的
///
EBATTLE_STATUS_NONE,
///
/// 准备
///
EBATTLE_STATUS_READY,
///
/// 进场
///
EBATTLE_STATUS_ARRIVAL,
///
/// 战前
///
EBATTLE_STATUS_PREWAR,
///
/// 战斗中
///
EBATTLE_STATUS_FIGHTING,
///
/// 离场
///
EBATTLE_STATUS_LEAVE,
///
/// 失败
///
EBATTLE_STATUS_FAILED,
///
/// 胜利
///
EBATTLE_STATUS_VICTORY,
///
/// 超时
///
EBATTLE_STATUS_TIMEOUT,
///
///暴击警告
///
EBATTLE_STATUS_WARNING,
///
///BOSS出场
///
EBATTLE_STATUS_BOSS,
///
///必杀警告
///
EBATTLE_STATUS_CRITICAL,
///
///BOSS技能释放
///
EBATTLE_STATUS_BOSSSKILL,
///
///技能提示
///
EBATTLE_STATUS_SKILL,
///
/// 结束
///
EBATTLE_STATUS_STOP,
}
///
/// 调度状态
///
public enum EBattleUpdateStatus
{
None,
///
/// 默认状态
///
DoNothing,
///
/// 等待状态
///
Waiting,
///
/// 继续调度
///
Continue,
///
/// 调度完成
///
Complete,
///
/// 调度停止
///
Stop,
}
}