using UnityEngine; using System.Collections; namespace YLBattle { /// /// 地图状态 /// public enum EMapState { /// /// /// NONE = 0, /// /// /// Loading = 1, /// /// /// Idle = 2, /// /// /// Arrival = 3, /// /// /// Rotate = 4, /// /// /// Move = 5, /// /// /// Drag = 6, /// /// /// Over = 7, /// /// /// Ready = 8, /// /// /// Boss = 9, /// /// 敌人被攻击时,地图的配合动作 /// BeHit = 10, /// /// pvp /// PVP = 11 } }