using System;
using System.Collections.Generic;
namespace YLBattle
{
///
/// 子弹爆炸目标基础属性设定
///
public class BulletBombCookie
{
///
/// 子弹目标唯一编号
///
public string target = string.Empty;
///
/// 伤害类型
///
public EBulletDamageType type = EBulletDamageType.EBULLET_DAMAGE_NONE;
///
/// 最终伤害数值
///
public float damage = 0;
///
/// 是否暴击
///
public bool isCrit = false;
///
/// 是否必杀
///
public bool isKill = false;
}
}