using System; using System.Collections.Generic; namespace YLBattle { /// /// 子弹爆炸目标基础属性设定 /// public class BulletBombCookie { /// /// 子弹目标唯一编号 /// public string target = string.Empty; /// /// 伤害类型 /// public EBulletDamageType type = EBulletDamageType.EBULLET_DAMAGE_NONE; /// /// 最终伤害数值 /// public float damage = 0; /// /// 是否暴击 /// public bool isCrit = false; /// /// 是否必杀 /// public bool isKill = false; } }