using System; using System.Collections.Generic; using UnityEngine; namespace YLBattle { /// /// 子弹碰撞事件 /// public class BulletCollideEvent { /// /// 子弹编号 /// public string id = string.Empty; /// /// 碰撞时间 /// public long time = 0; /// /// 爆炸时间 /// public long bombtime = 0; /// /// 碰撞地点 /// public Vector3 postion = Vector3.zero; /// /// 碰撞到的目标编号 /// public string target = string.Empty; } }