using UnityEngine;
using System.Collections;
namespace YLBattle
{
///
/// 子弹创建参数
///
public class BulletLoadParam
{
///
/// 子弹隶属对象编号
///
public string uid = string.Empty;
///
/// 子弹实例ID
///
public string id = string.Empty;
///
/// 子弹模板ID [skillId]
///
public string tid = string.Empty;
///
/// 子弹锁定的目标ID
///
public string targetId = string.Empty;
///
/// Bundle资源名
///
public string res = string.Empty;
///
/// 子弹目标队伍
///
public EBattleTeam team = EBattleTeam.NONE;
///
/// 弹道类型
///
public EBulletTrajectoryType traject = EBulletTrajectoryType.EBULLET_TRAJECT_NONE;
///
/// 弹道速度
///
public float speed = 0f;
///
///
///
public EBulletTargeType trgType = EBulletTargeType.EBULLET_TARGET_NONE;
///
/// 打击点(0=腰部 1=脚底)
///
public EBulletHitPointType hitpoint = 0;
/////
///// 是否为屏幕效果
/////
//public int screen = 0;
///
/// 音效{用';'隔开,length=3,如果小于数组长度,则!=0情况下,依次播放}
///
public string[] audio = new string[] { };
}
}