using UnityEngine; using System.Collections; using System.Collections.Generic; using YLBattle; namespace YLBattle { public interface IBulletAIM { EBattleTeam AIMTeam(LogicFighter caster); /// /// 搜索到的目标集合 /// List AimTargets { get; set; } /// /// 集中瞄准(发射) /// /// /// void AIM(BattleParam env, CBullet bullet); /// /// 获得目标 /// /// /// /// /// List GetAIMTargets(BattleParam env, string owner, int parm); } }