using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using YLBattle;
namespace YLBattle
{
public interface IBulletAIM
{
EBattleTeam AIMTeam(LogicFighter caster);
///
/// 搜索到的目标集合
///
List AimTargets { get; set; }
///
/// 集中瞄准(发射)
///
///
///
void AIM(BattleParam env, CBullet bullet);
///
/// 获得目标
///
///
///
///
///
List GetAIMTargets(BattleParam env, string owner, int parm);
}
}