using UnityEngine;
using System.Collections;
namespace YLBattle
{
///
/// 坐标
///
public class BattlePosition
{
///
/// x坐标
///
public float x = 0;
///
/// y坐标
///
public float y = 0;
}
///
/// 战斗分组定义
///
public enum EBattleTeam
{
///
/// 未分组,错误值,未初始化值
///
NONE = 0,
///
/// 玩家自己队伍
///
BLUETEAM = 1,
///
/// 敌人队伍
///
REDTEAM = 2,
}
///
/// 战斗对象类型
///
public enum EFighterType
{
///
/// 默认值,初始值
///
NONE = 0,
///
/// 己方
///
HERO = 1,
///
/// 敌方
///
MONSTER = 2,
}
///
///
///
public enum EBattleProperty
{
///
/// 初始值
///
NONE = 0,
#region 战斗属性,不可随意修改顺序和编号 与数据库对应值
///
/// 当前HP
///
HP = 1,
///
/// HP上限
///
HPMAX = 2,
///
/// 物理攻击
///
ATTACK = 3,
///
/// 攻击速度
///
ATTACKSPEED = 4,
///
/// 移动速度
///
MOVESPEED,
///
/// CD 时间控制因子
///
COOLTIME,
///
/// 攻击范围
///
ATKRANGE,
///
/// 警戒范围
///
ALARMRANGE,
///
/// 暴击率
///
CRITICALPROB,
///
/// 暴击伤害
///
CRITICALDAMAGE,
///
/// 防御[护甲]
///
DEFENSE,
///
/// 法术强度
///
MAGICSTRENGTH,
///
/// 魔法抗力
///
MAGICFORCE,
///
/// 技能释放当前值
///
NPOWER,
YANLI,
KANGBAOLI,
#endregion
///
/// 技能释放基础值
///
NMAXPOWER,
///
/// 等级
///
LEVEL,
///
/// 身高
///
HEIGHT,
///
///
///
POSX,
///
///
///
POSY,
///
/// 属性ENUM最大值
///
MAX,
}
}