//using UnityEngine; //using System.Collections; //using System.Collections.Generic; ///// ///// ///// //public class SkillCookies //{ // /// // /// // /// // public int Iid = -1; // /// // /// // /// // public string Owner = string.Empty; // /// // /// // /// // public string SkillTid = string.Empty; // /// // /// // /// // public List BuffLst = new List(); // /// // /// // /// // public string resultParm = string.Empty; // public SkillCookies(BattleParam env, int iid, string target, string skill) // { // this.Iid = iid; // this.Owner = target; // this.SkillTid = skill; // string buffstr = env.SkillAdapter().GetSkillProperty(SkillTid, ESkillProperty.ESKILL_PROPERTY_BUFFS); // string[] buffary = buffstr.Split(','); // for (int i = 0; i < buffary.Length; i++) // { // BuffLst.Add(buffary[i]); // } // } //}