//using UnityEngine;
//using System.Collections;
//using System.Collections.Generic;
/////
/////
/////
//public class SkillCookies
//{
// ///
// ///
// ///
// public int Iid = -1;
// ///
// ///
// ///
// public string Owner = string.Empty;
// ///
// ///
// ///
// public string SkillTid = string.Empty;
// ///
// ///
// ///
// public List BuffLst = new List();
// ///
// ///
// ///
// public string resultParm = string.Empty;
// public SkillCookies(BattleParam env, int iid, string target, string skill)
// {
// this.Iid = iid;
// this.Owner = target;
// this.SkillTid = skill;
// string buffstr = env.SkillAdapter().GetSkillProperty(SkillTid, ESkillProperty.ESKILL_PROPERTY_BUFFS);
// string[] buffary = buffstr.Split(',');
// for (int i = 0; i < buffary.Length; i++)
// {
// BuffLst.Add(buffary[i]);
// }
// }
//}